魔女の家MV 実況プレイ エクストラもやる 【生放送】
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Here are the selected questions and answers.
What motivated you to do a remake of The Witch's House?
Several years 魔女の家ゲーム, a few companies approached me, either asking me to do a remake with them or asking to do the remake themselves.
very 死んだゲームの楽しい一日 topic most development cycles, the actual production is done by different people, so it would end up as something else.
The only person who can ever perfectly maintain the atmosphere of a piece is the original creator.
So if I wanted to do a remake that I would be happy with, I knew I had to do it by myself.
I just hope that people will have a fun time playing it.
Did you start out with a cohesive vision or did the story and world come together naturally as the game's development progressed?
When I was developing it, I enjoyed watching horror game LPs, so I wanted to create a horror game that would be fun to LP.
I knew what the ending would be from the beginning, so I just built the game up around that.
I especially like The Alchemist and The Devil and Miss Prym.
First I thought up the ending, then I wrote some notes about the house, its traps, the map, and the 魔女の家ゲーム />The dialogue for the true endings.
I spent about a month creating what amounts to a 3 minute scene.
But source I actually put it into the game, it felt too much like she was explaining everything.
What would this third ending contain?
I created Ending No.
How would you feel about that?
Also, how do you feel about crossovers with the witch' house in fan works now?
I would accept it if it was something that would meet my standards.
What do people think link making games in this engine?
If so, what are your favorites?
RPG Maker is an engine that allows people like me — someone who is not a professional game developer — https://casino-top-promocode-money.site/1/3255.html create games.
I played that for over 20 hours, and was amazed that such a fun free game existed.
Any chance of any new content in the witch's house universe, such as a sequel, another light novel or game?
As far as creative work goes, I think the best solution is always to just create something that YOU think 魔女の家ゲーム fun or interesting.
Justin Pfeiffer from DANGEN Entertainment here.
Firstly, thank you all very much for submitting your questions to Fummy regarding The Witch's House MV!
We have collected the questions and will be submitting them to Fummy very soon.
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